Blast from the Past: Counter-Strike →
As the final days of Placescore’s development approach, I more and more discover one interesting behaviour: It’s hard to be content. It’s the first time I compare all those “The most important thing is to ship!” articles with our current situation and I finally understand what they’re talking about.
We have a version 1.0. It is good enough. I would even go as far as to say it’s pretty great. The problem is that we grew accustomed to what we’ve built. The trick is to try to see the product as something you look at for the first time and that’s easier said than done.
Of course, there are many features we want to see implemented and everything only takes a few more days but we wouldn’t ship anything anytime soon if we’d add everything that’s planned.
To solve that problem (at least for me) I made several .sketch files that define which features are bundled to which new version and I try to keep Florian and Philipp on track by reminding them that we don’t have to implement everything and should focus on shipping our 1.0 ASAP.
And we’re going to do so soon. Exciting times.
Als Fabu mich fragte, ob ich nicht etwas zur “Blast from the Past”-Serie beizutragen hätte, wusste er vermutlich nicht, dass er eine Rolle in der folgenden Geschichte spielen würde, die ihren Ursprung vor elf Jahren fand.
Ich schrieb einen Gastbeitrag für Superlevel. Es geht ein bisschen um Counter-Strike, aber letztendlich erzähle ich eigentlich wie ich zu Design und nach Hamburg kam.
That Turtleneck is Choking You →
Let’s get something out of the way, this article isn’t about Steve Jobs. Steve Jobs was a mastermind, visionary, or, in the words of Cards Against Humanity, a “Mother Fucking Sorcerer.” No one would dare call Jobs a fake. This article is about YOU and the ways you’re killing your career by pretending to be a designer.
Whoa. This one hurt by being so true.