We all know the problem: There is no hover event on touch devices. So what happens on those devices with dropdown menus and other content that gets revealed only by an hover event?
Over the past few days I heard different people say different things so I put together a simple CodePen to check what happens. This is what I found out:
Martin took a bit of his time to once and for all solve the mystery around :hover states on touch devices, a topic designers have to keep in mind as well.
Who, What, Where, When, Why (and How – it ends with a “w” cut me some slack). In school we were taught that these fundamental questions must be addressed in the process of creating a strong argument and delivering a legitimate story. In the world of User Experience, being able to accurately answer these 5 questions can be the difference between a product that instantly resonates with the customer and one that quickly makes its’ way to the Startup Graveyard.
Two years old but still true. In fact all of the 52 articles on that site are worth reading.
In the short time since I started designing, I have had a bunch of titles to describe my role; some I chose myself when freelancing, and some were given by the companies that I worked for. I have been a web designer, a user interface designer, an interaction designer, a user experience designer and most recently, a product designer. As I have moved from one title to the other, the industry has evolved and it is much easier to see some of those patterns in hindsight. What does your role, really encompass when you say you are a designer at a startup, or more importantly what all can it encompass that will help you be better at what you are trying to be? What does it mean to be a designer for the digital medium? What does it mean to design a digital product?
This piece describes my daily routine fairly good.
So to summarize; if you’ve been using Fireworks, and for a chance you want to use an app that’s in active development, by a team that’s fully committed to the app, give Sketch a try.
A 15-day free trial is available on our website or buy it on the Mac App Store. And to give everybody an extra reason to try Sketch now; we’re running a sale for just one day; 50% off at $24! (This sale ends at 11PM GMT on May 8th)
Sketch is no Photoshop but it’s amazing and for only 24 hours pretty cheap. Take a look at it and invest a bit of money to support the development of something that is going to be a big thing.
Over the last couple of years, there has been an increasing amount of overlap in the functionality between Fireworks and both existing and new programs like Photoshop, Illustrator, and Edge Reflow. At the same time we have shifted to focus our engineering teams on building smaller, more modular, tools and services for specific tasks in web design. Due to this overlap and as well as our change in our product development focus, we have decided not to update Fireworks to CC and instead will focus on developing new tools to meet our customers needs.
Thanks to all of you who tried to persuade me to switch from Photoshop to Fireworks in the last couple of years. Have fun switching to PS or Sketch. :five
I used to be a slave to my startups. If I wasn’t working, I had a perpetual feeling of guilt that I should be working. That lead to many all-nighters and eventually landed me in the hospital last year after fainting twice from fever and dehydration. That reads more like an accolade to the workaholic culture of Silicon Valley, which joyously consumes posts like how Marissa Mayer worked 130 hours per week. It was most definitely no accolade for me. My last five years have been stressful as fuck.
What a great post.
The purpose of prototyping in Xcode is to be able to create a super high fidelity flow using the exact same software that builds iOS Apps. In Xcode, there is no limit. You can embed beautiful interactions, transitions, animations and sounds to produce a true native experience. In this tutorial, I will focus on the Storyboard feature, a powerful tool in Xcode that allows you to build an App without a single line of code. You will be able to create a functional prototype in a matter of hours.
What sounds like a crazy idea is actually quite brilliant. Doesn’t hurt you to get to know Xcode a bit better than “The thing the developer spends all day in”.
My last afternoon in Colorado I sat down with my 5-year-old niece, Keziah, and tried to explain to her what the internet is. She’d never heard of “the internet,” but she’s huge on Skype with the grandparent set. I asked her if she’d wondered why I never Skyped with her this year. She had.
“I thought it was because you didn’t want to,” she said.
With tears in my eyes, I drew her a picture of what the internet is. It was computers and phones and televisions, with little lines connecting them. Those lines are the internet. I showed her my computer, drew a line to it, and erased that line.
“I spent a year without using any internet,” I told her. “But now I’m coming back and I can Skype with you again.”
When I return to the internet, I might not use it well. I might waste time, or get distracted, or click on all the wrong links. I won’t have as much time to read or introspect or write the great American sci-fi novel.
But at least I’ll be connected.
Paul Miller is back online.
Many people ask me “Marcel, what’s the best podcast you know of?” and I finally found the answer: Radiolab
I once have been like you, I listened to middle aged men who talked about Apple products, when they might come out, what they will be able to do and several other topics that suddendly bore me out of my mind (is that a phrase? Now it is.)
However. One beautiful day I had enough of Benjamin, Gruber and Apple and found Radiolab. It’s a podcast about science which – quite frankly – doesn’t sound as awesome as it is.
Jad Abumrad and Robert Krulwich are a amazingly great duo and it’s so much fun to listen to them talk about topics like Color, Parasites, Lost & Found, Good, Bad and many more. I could go on and on about how this show improved my life over the last past weeks but let’s make this easier for you and me: Just go and listen to it. I listened to every show since 2008 and not one of them was uninteresting or bad.
Our plan was simple. Launch the app and generate enough buzz for 25-50,000 downloads, or what we guessed was enough to propel us into the top apps in the Social Networking category in the App Store. Once we got there, we would start generating “organic” downloads from people checking out the top free social apps. A month later we’d roll out an Android app and web and we would be proclaimed king of the messaging space. Mark Zuckerberg would invite us to Fuki Sushi for vegetable tempura rolls, and we would laugh about how we crushed all of our competitors as he handed us a billion-dollar check addressed to Everyme, Inc.