Ladies and Gentlemen,
Rounds change quite a lot, here are the basics:
Every place has its own countdown. The placeholder who owns the place when the countdown hits zero gets one point.
Your new profile displays your overall Placescore score.
We added highscore lists for every place at the end of each game.
What else? We moved a few things around. Search is gone, it only made people think they should be able to search for every location no matter where they are in relation to it. Initially it was meant to help you find private locations but private locations aren’t all that important, so we ditched the search. Good bye search, it was nice knowing you.
Have fun! If something doesn’t work as it should or if you have feedback in general, please drop us a line: email@example.com
I really like your HTNSAP posts but what would you recommend to a complete photoshop newbie? There are so many tutorials and sites. Which ones are the best in your opinion?Anonymous
None of them. There might be a few that are written with people like you in mind but you always will get to a point where the tutorial just isn’t enough anymore. Then the real fun begins: You’re on your own.
So, do yourself a favor and skip the first part. Be on your own. Open up Photoshop and mess around. Trying to build a website? Well, I think you can figure out the basics of the type tool for yourself. Drag any image into Photoshop and it’ll appear in your document. Drag all the stuff around until you’ve got something that looks like a website. Job done.
Now go ahead and try to get a job as an art director at some fancy web agency and you’ll be one of the best people around.
As soon as you think of something you just can’t figure out on yourself: Google it or ask somebody who might know. Basically: Don’t waste time trying to find a set of tutorials that’ll take you at at the hand and guide you to the process of learning a new tool. You won’t find anything that will ever be enough.
Hallo Marcel, wieso bist du eigentlich so kritikunfähig?Anonymous
Halt die Fresse, ich bin nicht kritikunfähig, du Idiot.
Greg: “Hey Jim, remember the app we’re working on for months now?”
Jim: “Of course I do? Are you drunk?”
G: “I’d wish! However, I noticed that we’re using the default iOS loading spinner. If we want to get noticed, we need something with more…”
J: “More what? Colors?”
G: “Yeah, colors and of course a bit of…”
G: “Absolutely! You’re brilliant, Jim. While we’re at it, why not add…”
J: “THE DEATH OF SEVERAL HUNDRED PEOPLE!”
G: “I love you, Jim, let me lick your armpit.”
That’s how I imagine the conversation about French Girls loading indicator took place.
That basically means: Move fast, break things, repair them and keep an eye on stuff that makes the user smile. I think we nailed it with our first version of Placescore. It works well, it feels kind of friendly and: It’s broken.
Harsh words but as some of you already have noticed, there is a huge problem with Placescore as it is: The highscores are getting too hard to beat.
"But that’s the point of highscores!" you might mumble and you’re right. The problem is that Placescore as a game isn’t the "Combine three dots of the same color"-part, no, it’s everything around that. Placescore might be the first "metagame" you’ve played. The match-3 mechanics is not more than that: A mechanics, a way to get a score to put on a location. And that’s the game, putting scores on locations.
Now we have the delicate situation that a lot of you are playing Placescore. Several thousand players in under a week. Absolutely incredible. Some of the more popular places have highscores far above the 600 points mark while most of the players are struggling to get over 300 points. That’s not a good position to be in.
- The one with the highscore doesn’t have to fight to keep the location and gets bored.
- Nobody wants to try to beat a score that’s so far away from what they usually achieve that they just don’t stand a chance..
- Lists look better with three points on them.
We tried and thought about several different solutions:
Your highscore loses value after a few days. Just a small amount of points per day. The problem with that: You never had a highscore. Everything feels in flux, we wouldn’t be able to display highscore lists, because “your” score isn’t really just one number, it’s a range of them. We tried this approach in the beta and it was a clusterfuck and didn’t feel right.
Every month or so we archive the points. Huge wipe, all points gone, every owner of a location gets one point per place. Overall highscore based on owned locations per season. Works well, with just one problem: At the start of every season the list of places would be absolutely empty. New players would think nothing is happening and old ones would be frustrated.
Here’s what we’ve settled on:
Rounds will change how Placescore feels quite a lot, but I’m sure it’ll be for the greater good. Every place gets a countdown of, let’s say, seven days. It starts with the first highscore and ends after exactly seven days. All highscores per round behave exactly like they do now: If you’re better than everybody else, the place is yours. The person who owns a place at the end of the round gets one point on their overall Placescore highscore.
This means we introduce two new elements: A countdown on every place that… well… counts down and a number that is displayed in the users upcoming profile that gets bigger with every round won.
That’s it. We don’t even need a tutorial, the countdown nicely shows that something is happening in X days and the overall score is the perfect place to have a little description of what the user has to do to gain points.
There’s one more thing, though. Highscores are what Placescore is about, so we don’t want your incredibly high score to be lost forever when the round resets. So we’ll redesign the screen you see after every game. It’ll feature two lists: The top 10 scores of the ongoing round and the top 10 overall scores. That’ll suffice to show everyone that you’re unbeaten, the best and in general a great person.
Problem solved. We’re building this functionality over the course of this week and the following weekend. I’m very excited to see it in the hands of a few thousand players.
The best thing about all this is that we’re laying the foundation of something we’re very much looking forward to: More than one game to score highscores. More on that topic soon. It’s going to be awesome.