In the search for more sales, developers often try out various promotional techniques. One of the more mysterious and lesser used ones is to make the app free for a day. Whenever I considered doing this in the past, I was cautious – the idea of giving away a paid product to a mass number of people for free would make anybody slightly wary. In some cases, where the app costs the developer money based on usage, it’s simply not possible. But for every other app, it can be a highly productive and cost-effective form of promotion. I couldn’t find any other resources on the experience, and so I wanted to share mine.
Might be something to keep in mind. In case one of you has a nice app that doesn’t get the attention it deserves.
I designed most of the audio currently in the product today. There are a few major components that make up the audio identity. First, is the base chord which is an Fmaj7 chord. For you music nerds out there, yes, these notes actually spell out “FACE”. There are a few reasons I went with this chord
Sound design, a topic I have never thought about. Sure, I know that there are people working at BMW who try to optimize the sound a door makes but this Quora answer by Everett is far more concrete.
Morten Just shows how highlighting printed text on your phone could work. I’d love this to become reality.
Dash/Plus is a metadata markup system I created for paper based notes to mark the status of action items on a todo list. It quickly evolved to be equally well versed at marking up meeting notes for easy scanning and processing. This is mainly designed for those who keep lists or take notes using pen or pencil and paper.
I’m quite sure there is a good way to port this principle to digital lists as well. However, I’m going to keep it in mind for my upcoming paper-based to-do lists.
As someone who does work on both the development and design side of iOS apps I find that many designers struggle with the transition to UI work, or with the different processes involved in iPhone and iPad app design. In this guide I’ll describe the deliverables you’ll be expected to produce, outline the constraints of the medium and introduce fundamental iOS and UI design concepts.
Incredible comprehensive guide for everyone looking into design for native mobile (read: iOS) devices.